makspll / makspll/bevy_mod_scripting

:sparkles: Support `TypeScript`

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language request
Dominant language
Rust
Stars
649
Forks
59
PR merge metrics
No merged PRs in 30d

Description

Summary

Like https://github.com/Tencent/puerts , TypeScript is widely used as game scripting langauge, and have native statistic checker support.

Feasibilty

explain how the language fulfils the feasibility criteria over at: https://makspll.github.io/bevy_mod_scripting/Development/AddingLanguages/evaluating-feasibility.html

Function is first citision.

And I think https://github.com/rscarson/rustyscript is a good runtime.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No repository files, tests, or entry points are named. Start with the linked language-feasibility criteria, then evaluate the proposed rustyscript runtime and TypeScript's scripting requirements. Done would require a defined feasibility result and an agreed scope for TypeScript support.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust, typescript
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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