makspll / makspll/bevy_mod_scripting
:sparkles: Support `TypeScript`
Nobody has claimed this yet.
- Dominant language
- Rust
- Stars
- 649
- Forks
- 59
- PR merge metrics
- No merged PRs in 30d
Description
Summary
Like https://github.com/Tencent/puerts , TypeScript is widely used as game scripting langauge, and have native statistic checker support.
Feasibilty
explain how the language fulfils the feasibility criteria over at: https://makspll.github.io/bevy_mod_scripting/Development/AddingLanguages/evaluating-feasibility.html
Function is first citision.
And I think https://github.com/rscarson/rustyscript is a good runtime.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No repository files, tests, or entry points are named. Start with the linked language-feasibility criteria, then evaluate the proposed rustyscript runtime and TypeScript's scripting requirements. Done would require a defined feasibility result and an agreed scope for TypeScript support.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust, typescript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100