makspll / makspll/bevy_mod_scripting
Make it easy to insert a `Name` component on an entity
Nobody has claimed this yet.
- Dominant language
- Rust
- Stars
- 649
- Forks
- 59
- PR merge metrics
- No merged PRs in 30d
Description
I'd like to be able to do something like the following so I can add a Name component to my entity.
local entity = world.spawn()
world.add_default_component(entity, types.MyType)
world.insert_component(entity, types.Name, construct(types.Name, {
name "My Entity"
}))
-- or
world.insert_name(entity, "My Entity")
I haven't been able to get anything to work using construct or Name::new("My Entity") so I'm not sure if it's currently possible to even do this?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing the world.spawn, add_default_component, insert_component, and construct entry points shown in the issue, then check how the Name component is represented and exposed to Lua. Confirm whether an existing insertion path can support Name or whether a dedicated helper is needed. Done means the issue's example, or an equivalent supported API, successfully adds a Name component with the value "My Entity".
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua, rust
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100