makspll / makspll/bevy_mod_scripting
Dynamic Script Components
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- Rust
- Stars
- 649
- Forks
- 59
- PR merge metrics
- No merged PRs in 30d
Description
Summary
- The ability for scripts to add their own custom queryable components
- The ability to insert arbitrary data on these, perhaps even set schema
Tasks
- Add dynamic components and ability to register them
- Querying
- Adding dynamic components to global type cache
- Required components (blocked by https://github.com/bevyengine/bevy/issues/18420)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Review the existing dynamic component registration and querying work, then investigate how the global type cache is maintained before implementing the unchecked task. Treat required components separately, since the issue states that work is blocked by issue 18420; done means dynamic components are available through the global type cache.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100