makspll / makspll/bevy_mod_scripting

Dynamic Script Components

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#378 1 comment 0 reactions 0 assignees View on GitHub

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enhancement
Dominant language
Rust
Stars
649
Forks
59
PR merge metrics
No merged PRs in 30d

Description

Summary

  • The ability for scripts to add their own custom queryable components
  • The ability to insert arbitrary data on these, perhaps even set schema

Tasks

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Review the existing dynamic component registration and querying work, then investigate how the global type cache is maintained before implementing the unchecked task. Treat required components separately, since the issue states that work is blocked by issue 18420; done means dynamic components are available through the global type cache.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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