makspll / makspll/bevy_mod_scripting
Serializing script variables
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- Rust
- Stars
- 649
- Forks
- 59
- PR merge metrics
- No merged PRs in 30d
Description
Two questions:
- Can you serialize scripts alongside the entities in scenes?
- Can you set variables in the script and serialize those as well?
When I work with scripts in Godot, I attach a script to a node, then export a variable from that script so that that particular script instance has a unique value. While there is no editor, is it possible to encode this data in a scene?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue does not name files, tests, or entry points. Begin by investigating how scripts, entities, and scenes are represented in the Bevy Scripting Plugin, then determine whether per-instance script variables can be serialized. Done means a documented, working approach or a clear limitation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot, rust
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100