makspll / makspll/bevy_mod_scripting

Serializing script variables

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enhancement
Dominant language
Rust
Stars
649
Forks
59
PR merge metrics
No merged PRs in 30d

Description

Two questions:

  1. Can you serialize scripts alongside the entities in scenes?
  2. Can you set variables in the script and serialize those as well?

When I work with scripts in Godot, I attach a script to a node, then export a variable from that script so that that particular script instance has a unique value. While there is no editor, is it possible to encode this data in a scene?

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue does not name files, tests, or entry points. Begin by investigating how scripts, entities, and scenes are represented in the Bevy Scripting Plugin, then determine whether per-instance script variables can be serialized. Done means a documented, working approach or a clear limitation.

Written by the indexing model from the issue text.

Assessment

Tech stack
godot, rust
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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