maierfelix / maierfelix/webgpu
Support callable shaders
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 248
- Forks
- 17
- PR merge metrics
- No merged PRs in 30d
Description
vulkan 1.2 support [callable shaders](https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/vkrt_tuto_callable.md.html), does the webgpu project support it???
it means that the shader binding table should support callable shader, and the GPUShaderStage should add RAY_CALLABLE !
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the GPUShaderStage definition and the shader binding table implementation, then read the linked Vulkan callable-shader reference. Confirm how callable shaders should be represented and exposed in this WebGPU project; done means both the stage and shader binding table support are covered.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100