maierfelix / maierfelix/webgpu

Support callable shaders

Open
#27 1 comment 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
C
Stars
248
Forks
17
PR merge metrics
No merged PRs in 30d

Description

vulkan 1.2 support [callable shaders](https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/vkrt_tuto_callable.md.html), does the webgpu project support it???

it means that the shader binding table should support callable shader, and the GPUShaderStage should add RAY_CALLABLE !

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the GPUShaderStage definition and the shader binding table implementation, then read the linked Vulkan callable-shader reference. Confirm how callable shaders should be represented and exposed in this WebGPU project; done means both the stage and shader binding table support are covered.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
computer-graphics
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.