magicblock-labs / magicblock-labs/bolt
Support built-in restrictions for component combination
Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 64
- Forks
- 18
- PR merge metrics
- No merged PRs in 30d
Description
Summary
It would be helpful to have a system to restrict which components combination can be passed as parameter to a system. This is to avoid cases where a malicious actor could use in the same transactiom a Game's data in combination with another unrelated game's metadata. Making the whole system logic running on bogus assumptions.
Details
An good example of this can be found in the Tic-Tac-Toe blog example:
https://blog.magicblock.gg/bolt-tic-tac-toe/
In this example: If a malicious actor passes a Grid component in combination with an unrelated Players component, a user could effectively play someone else's game.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing how component parameters are handled and the Tic-Tac-Toe blog example linked in the issue. Clarify the intended restriction model and identify how unrelated Grid and Players components could be detected. Done means the system prevents invalid component combinations from being accepted in a transaction.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blockchain, typescript
- Domain
- blockchain, game-dev, security
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100