magicblock-labs / magicblock-labs/Solana.Unity.Anchor
[Bug] Conflicting enum types
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- Dominant language
- C#
- Stars
- 9
- Forks
- 4
- PR merge metrics
- No merged PRs in 30d
Description
Describe the bug
Two enums with the same variant names, if both have values, the C# types generated for those values are named the same and conflict.
For example: enum Cooldown {On(Seconds), Off} and enum Degradation {On(Rate) Off}
They get conflict because the generated name is OnValue for both instead of something like CooldownOnValue and DegradationOnValue
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating the C# code-generation path for enum values and reproduce the example with two enums sharing a variant name; done means the generated value types have distinct names without conflicts.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- tooling
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100