magicblock-labs / magicblock-labs/Jint-Unity
directly call UnityEngine elements?
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 10
- Forks
- 3
- PR merge metrics
- No merged PRs in 30d
Description
Is there a way to directly call Unity Engine elements, similar to Tencent PuErTS?
For example
````
var u = UnityEngine;
var Vector3 = UnityEngine.Vector3;
u.gameObject.transform.position = new Vector3(1,0,0);
````
etc
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing how UnityEngine elements are currently exposed and whether the example can be supported. The issue mentions only UnityEngine, Vector3, GameObject, Transform, and position access; no repository files or tests are identified. Done would require a decided scope and a concrete, testable behavior for direct UnityEngine calls.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100