magicblock-labs / magicblock-labs/Jint-Unity

directly call UnityEngine elements?

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Dominant language
C#
Stars
10
Forks
3
PR merge metrics
No merged PRs in 30d

Description

Is there a way to directly call Unity Engine elements, similar to Tencent PuErTS?

For example
````
var u = UnityEngine;
var Vector3 = UnityEngine.Vector3;
u.gameObject.transform.position = new Vector3(1,0,0);
````
etc

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing how UnityEngine elements are currently exposed and whether the example can be supported. The issue mentions only UnityEngine, Vector3, GameObject, Transform, and position access; no repository files or tests are identified. Done would require a decided scope and a concrete, testable behavior for direct UnityEngine calls.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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