Improvements needed for testing suite
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Description
The following are based on my work on enabling checkAllCommands(). Checking off the current issues will allow for tests to be written without the need of try-catch blocks.
I'm also using it as a general tracking on for other issues.
- [ ] ability to check if a creature can attack at all and a specific target.
- [ ] ability to list all available targets and to check if a specific target is valid.
- [ ] Change implementation of certain abilities and effects that disallow certain abilities and actions to NOT be used so that they can work with checkPlayableAbility. See #8960
- [ ] More documentation of the constants and functions used.
- [ ] checkPlayableAbility needs to be able to check is spells are castable when other spells are on the stack.
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