magefree / magefree/mage

Power and damage type when exile or dying

Open
#7,751 0 comments 0 reactions 0 assignees View on GitHub
bug
Dominant language
Java
Stars
2.4k
Forks
940
Avg merge
2d 12h
Merged PRs (30d)
160

Description

In my testing I've seen that these are not always calculated correctly when leaving the battlefield.

1. Infect damage type is lost. I have experimented both with Ukkima Stalking Shadow and Fireblade charger. This seems to occur both when the creature dies and when exiled. Both times my experiment was performed with Grafted Exoskeleton. I chose different targets of players and creatures, neither realized the consequences of infect (-1/-1 counters or poison counters).

2. Power increases via +1/+1 counters, temporary boosts (IE giant growth), equipment (IE grafted exoskeleton), and auras (ie rancor) seems to be missed. This is exclusive to being exiled. This is either from friendly effects (Thassa, Deep-Dwelling, Conjurer's Closet, or Deadeye Navigator) or enemy effects (IE swords to plowshares). Dying seems to correctly trigger using cumulative power.

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.