[Bug] Rise and Shine overload ability bugged
- Dominant language
- Java
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Description
[[Rise and Shine]] works fine when cast normal. When you overload it though it turns all your non-creature artifacts into 0/0 creatures (as it should) but then they all die BEFORE getting the counters rather than becoming 0/0's with 4 +1/+1 counters not in your graveyard lol.
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Research direction
Search the card implementation and tests for Rise and Shine, then reproduce the overloaded cast described in the issue. Trace when the transformed artifacts die versus when the +1/+1 counters are applied, and consider the issue resolved when overloaded non-creature artifacts survive as 4/4 creatures with four counters.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 62/100