magefree / magefree/mage

sacrifice eumidian hatchery using Hearthhull, the Worldseed and this error message popped up

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Dominant language
Java
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Description

Error type: SERVER - game error

Client version: 1.4.58-V2-grath-weekly (build: 2026-05-21 14:24)
Java version: 1.8.0_201
Default charset: UTF-8

Game end on critical error: mage.MageException: Error in unit tests

mage.MageException: Error in unit tests
Server version: 1.4.58-V2-grath-weekly (build: 2026-05-14 15:01)
Stack trace:
mage.game.GameImpl.playPriority(GameImpl.java:1813)
mage.game.turn.Step.priority(Step.java:73)
mage.game.turn.Phase.playStep(Phase.java:205)
mage.game.turn.Phase.play(Phase.java:91)
mage.game.turn.Turn.play(Turn.java:132)
mage.game.GameImpl.playTurn(GameImpl.java:1180)
mage.game.GameImpl.play(GameImpl.java:1087)
mage.game.GameImpl.start(GameImpl.java:1063)
mage.server.game.GameWorker.call(GameWorker.java:35)
mage.server.game.GameWorker.call(GameWorker.java:16)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
java.lang.Thread.run(Thread.java:748)

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reproducing the sacrifice involving Eumidian Hatchery, Hearthhull, and the Worldseed, then trace the reported path from mage.game.GameImpl.playPriority through Step.priority and Phase.playStep. Done means identifying the cause of the MageException during this action and confirming the game no longer ends in a critical error.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
35/100

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