"Haphazard Bombardment" Trigger not activating on End Step.
- Dominant language
- Java
- Stars
- 2.4k
- Forks
- 940
- Avg merge
- 2d 12h
- Merged PRs (30d)
- 160
Description
Haphazard Bombardment reads as follows:
"When this enchantment enters, choose four nonenchantment permanents you don’t control and put an aim counter on each of them.
At the beginning of your end step, if two or more permanents you don’t control have an aim counter on them, destroy one of those permanents at random."
The first half of this is working as intended, you can put the aim counters on permanents. However, it is not triggering the second half, destroying one of the permanents chosen at random at the beginning of your end step, despite more than two permanents having counters on them.
Contributor guide
No contributing guide indexed for this repository
Research direction
No file or test is named in the report. Locate the Haphazard Bombardment implementation and the end-step trigger path, then reproduce the case with at least two aim-countered permanents. Done means the beginning-of-end-step ability triggers and randomly destroys one eligible permanent.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100