Aura/Equipment Stacking visuals/possibility of interaction issue
- Dominant language
- Java
- Stars
- 2.4k
- Forks
- 940
- Avg merge
- 2d 12h
- Merged PRs (30d)
- 160
Description
My friends and I were playing a game where I was playing a Voltron style deck. On the final turn, the aura stack on the commander got so tall that the creature became uninteractable by players on the opposite side of the table.
In this case, my opponent could not click the creature to block, target, or otherwise interact with it in any way.
Additionally, my creature was almost entirely covering my first stack of five plains, making them difficult to click as well.
Is there a way that the token etc. stacking changes could be partially reverted and/or adjusted to account for large equipment and/or aura stacks?
Visuals provided below from both my and my opponent's perspectives.


Contributor guide
No contributing guide indexed for this repository
Research direction
No files, tests, or entry points are mentioned. Reproduce the reported aura/equipment stacking scenario from both players' perspectives, then inspect the relevant game-client interaction and layout behavior; done means stacked permanents remain targetable and the underlying Plains remain clickable.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100