magefree / magefree/mage

Castability of spells sometimes wonky

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#12,738 1 comment 0 reactions 0 assignees View on GitHub
Dominant language
Java
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Description

There's a few instances that I've noticed, where spells in hand are highlighted and clickable as castable, where in fact there's no way to cast them, and similarly the other way.

"castable" but uncastable;
3 lands in play, one of them Eldrazi Temple, 4 mv card in hand that's not an Eldrazi
Cavern of Souls in play, naming Eldrazi. Ancient Stirrings in hand highlighted

"uncastable" but castable
Ugin's Labirynth with an imprint underneath needs to be tapped for mana before the spells realise that there is 1 mana more available.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reproducing the two reported scenarios in the game client: Eldrazi Temple with a non-Eldrazi four-mana card, and Cavern of Souls naming Eldrazi with Ancient Stirrings. Also test Ugin's Labyrinth before and after tapping it for mana. Done means castability indicators consistently match whether each spell can actually be cast.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
30/100

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