magefree / magefree/mage

Rework removing 0-N counters from target.

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#12,370 1 comment 0 reactions 0 assignees View on GitHub
Dominant language
Java
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Description

https://github.com/magefree/mage/commit/c70dfaf7d1275717386dd0d6e53b171643da81f1#r142643588

Effects that remove some counters of any kind, but of a known quantity, could be cleaned up with cleaner UI and AI usage. The most complex ones can remove counters from a target that can be either a permanent or player.

Hard to pinpoint them in a single search, but this is a start:

https://scryfall.com/search?q=o%3A%22remove+a+counter%22+or+o%3A%22remove+up+to%5B%5E%2C.%5D*counter%22

Contributor guide

No contributing guide indexed for this repository

Research direction

Start with the referenced commit and review comment, then use the linked Scryfall search to identify effects that remove a known quantity of counters. Trace how those effects handle targets that may be permanents or players. Done means the relevant effects have the intended cleaner counter-removal behavior and UI/AI handling.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Refactor
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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