Tokens limit must be improved to use additional score
- Dominant language
- Java
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Description
Related to #11285
500 tokens per player is big value. The main problem for server stability are token’s triggers/effects, not tokens as is. It’s ok to have 500 Food tokens. But it’s pain to have 10 tokens with multiply effects like [[Parallel Lives]].
Possible solution: use token score instead token amount (+1 from token, +2 from each trigger, +2 from each static ability). It also will work for dynamically added abilities (e.g. for copy tokens). It’s requires some additional calculations but it must be fast.
Contributor guide
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Research direction
Start by reviewing related issue #11285 and tracing how token amounts, triggers, static abilities, and dynamically added abilities are currently counted. No files or tests are named in the issue. Done means token limits account for the proposed score while allowing many low-impact tokens and limiting tokens with costly effects.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100