magefree / magefree/mage

Tokens limit must be improved to use additional score

Open
#12,328 2 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Java
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Avg merge
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Merged PRs (30d)
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Description

Related to #11285

500 tokens per player is big value. The main problem for server stability are token’s triggers/effects, not tokens as is. It’s ok to have 500 Food tokens. But it’s pain to have 10 tokens with multiply effects like [[Parallel Lives]].

Possible solution: use token score instead token amount (+1 from token, +2 from each trigger, +2 from each static ability). It also will work for dynamically added abilities (e.g. for copy tokens). It’s requires some additional calculations but it must be fast.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reviewing related issue #11285 and tracing how token amounts, triggers, static abilities, and dynamically added abilities are currently counted. No files or tests are named in the issue. Done means token limits account for the proposed score while allowing many low-impact tokens and limiting tokens with costly effects.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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