Bug: Armed and Armored should sets the affected Vehicles on resolve
- Dominant language
- Java
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Description
I didn't try it live, but reading the code it seems that [[Armed and Armored]]
is not setting the affected Vehicles on resolve, but instead continuously animate any Vehicle you control.
Ruling is:
> The set of Vehicles affected by Armed and Armored is determined as the spell resolves. Vehicles you begin to control later in the turn won't automatically become creatures. (2021-02-05)
Contributor guide
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Research direction
Start by locating the Java implementation of Armed and Armored and any tests covering its resolution or affected Vehicles. Read how similar cards determine targets or affected permanents at resolution. Done means Vehicles controlled when the spell resolves are affected, while Vehicles gained later in the turn are not.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100