magefree / magefree/mage

Bug: Armed and Armored should sets the affected Vehicles on resolve

Open
#12,097 2 comments 0 reactions 0 assignees View on GitHub
bug
Dominant language
Java
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Description

I didn't try it live, but reading the code it seems that [[Armed and Armored]]
is not setting the affected Vehicles on resolve, but instead continuously animate any Vehicle you control.

Ruling is:
> The set of Vehicles affected by Armed and Armored is determined as the spell resolves. Vehicles you begin to control later in the turn won't automatically become creatures. (2021-02-05)

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the Java implementation of Armed and Armored and any tests covering its resolution or affected Vehicles. Read how similar cards determine targets or affected permanents at resolution. Done means Vehicles controlled when the spell resolves are affected, while Vehicles gained later in the turn are not.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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