magefree / magefree/mage

BUG: Multiple Nine Lives don't stack correctly

Open
#11,990 2 comments 0 reactions 0 assignees View on GitHub
bug
Dominant language
Java
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Forks
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Avg merge
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Merged PRs (30d)
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Description

The actual rule is that multiple copies of [[Nine Lives]] should let you choose which one gets a counter whenever you take damage, but in the game, no matter the order the replacement effects resolve, both get a counter.

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue names the Nine Lives card and the damage replacement-effect behavior, but no source file or test is provided. Start by locating the Nine Lives implementation and the code or tests covering damage replacement effects. Done means multiple copies let the player choose which permanent receives a counter, regardless of replacement-effect resolution order.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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