{Any} mana can growing explosive (game freeze)
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Description
From related issue https://github.com/magefree/mage/issues/11285#issuecomment-1831260668
Some combo can generates 250 000 {any} mana for one permanent. ~~P.S. I forget to check player's life -- maybe it's the reason too (e.g. some player get's 250k life and [[Mana Confluence]] take it for calculation)~~.
TODO:
* [ ] create unit test to reproduce it;
* [ ] fix mana optimization code;
Example with 25 permanents on battlefield:



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