Merfolk Spy - each reveal overwrites previous.
- Dominant language
- Java
- Stars
- 2.4k
- Forks
- 940
- Avg merge
- 2d 12h
- Merged PRs (30d)
- 160
Description
I had played a game where I got to keep revealing something - perhaps the top card of opponents library - and it kept opening new windows each time, so I was able to keep all the reveals visable and have a better idea of what was in my opponents hand. I don't recall what card gave me those reveals.
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Conversely, I recently played a game with Merfolk Spy, and each time it did a reveal, it reused the old window and changed the card visable in that window - so no longer showed the information from the last reveal.
It would be nice if with each reveal, Merfolk Spy opened a new window so that the user could keep the relevant ones open and visable - and close the ones that are no longer relevant as desired.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating the Merfolk Spy implementation and the reveal-window handling it uses. Reproduce repeated reveals and compare the behavior with the requested interaction; done means each reveal remains visible in its own window instead of replacing the previous reveal.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- frontend, game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100