lupine-dev / lupine-dev/ToneMatrixRedux
Multi-instrument support
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- Dominant language
- JavaScript
- Stars
- 106
- Forks
- 28
- PR merge metrics
- No merged PRs in 30d
Description
There could be an `Instrument` interface that is implemented by instrument types such as `RenderedSynthInstrument`, `RealtimeSynthInstrument`, and `RealInstrument`. (There's not a great built-in way to do interfaces in JS, so "interface" is purely conceptual here.)
These instruments would be managed by the `NotePlayer` class.
* `PrerenderedSynthInstrument` would be how the code currently works - pre-render a scale of notes into an audio buffer, then play the buffer piecemeal using multiple voices as notes are requested.
* `RealtimeSynthInstrument` would schedule and play synth notes in real time, the way the `Tone.js` library works by default.
* `RealInstrument` would load in a set of audio files (or an audio sprite) from URL(s). This could allow a ToneMatrix instrument to be backed by recordings of real instruments such as piano.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the NotePlayer class and the existing pre-rendered synth path. Read how current notes and voices are managed, then compare the proposed PrerenderedSynthInstrument, RealtimeSynthInstrument, and RealInstrument responsibilities. Done would mean a decided instrument abstraction that NotePlayer can manage across the proposed playback modes.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- audio-video-rtc
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100