WebGLShadowMap
Open
Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 942
- Forks
- 45
- PR merge metrics
- No merged PRs in 30d
Description
Port Three.js WebGLShadowMap to AssemblyScript.
Progress tracking in https://github.com/lume/glas/projects/1
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing Three.js WebGLShadowMap and the AssemblyScript/WebGL context described in the issue. Use the linked project board to understand the existing porting progress; done means WebGLShadowMap has been ported to AssemblyScript and its progress is reflected there.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- three.js, typescript, wasm
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100