lume / lume/glas

WebGLShadowMap

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Dominant language
TypeScript
Stars
942
Forks
45
PR merge metrics
No merged PRs in 30d

Description

Port Three.js WebGLShadowMap to AssemblyScript.

Progress tracking in https://github.com/lume/glas/projects/1

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing Three.js WebGLShadowMap and the AssemblyScript/WebGL context described in the issue. Use the linked project board to understand the existing porting progress; done means WebGLShadowMap has been ported to AssemblyScript and its progress is reflected there.

Written by the indexing model from the issue text.

Assessment

Tech stack
three.js, typescript, wasm
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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