luk707 / luk707/Practice-Project

Create the stack game logic

Open
#5 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

enhancement up-for-grabs
Dominant language
TypeScript
Stars
3
Forks
1
PR merge metrics
No merged PRs in 30d

Description

# Things you could look at to help
- Look at getting input from the user when they press a key in javascript
- Figure out a way to store the array of blocks currently in the game
- The camera will need to be positioned at the top when a new cube is spawned
- Figure out a way to split the cube in to two correctly

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points, so first locate the existing JavaScript/TypeScript game entry point and current cube-spawn flow. Clarify how keyboard input, the block array, camera repositioning, and cube splitting should interact; done means the complete stack-game loop works for newly spawned and split cubes.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.