luk707 / luk707/Practice-Project
Create the stack game logic
Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 3
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
# Things you could look at to help
- Look at getting input from the user when they press a key in javascript
- Figure out a way to store the array of blocks currently in the game
- The camera will need to be positioned at the top when a new cube is spawned
- Figure out a way to split the cube in to two correctly
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points, so first locate the existing JavaScript/TypeScript game entry point and current cube-spawn flow. Clarify how keyboard input, the block array, camera repositioning, and cube splitting should interact; done means the complete stack-game loop works for newly spawned and split cubes.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100