lucamazzza / lucamazzza/lmgl

Rendering Many Duplicates

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USER STORY
Dominant language
C++
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Description

AS A 3D Developer
I WANT TO render thousands of identical objects (like trees or grass)
SO THAT I can populate large environments without performance issues.

Contributor guide

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Research direction

The issue names no files, tests, or entry points. Start by locating the engine's rendering and object-drawing entry points, then determine how identical objects are currently submitted; done should mean thousands of identical objects can populate a scene without performance issues.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, performance
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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