Performance in Large Scenes
Open
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USER STORY
- Dominant language
- C++
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
AS A 3D Developer
I WANT TO have objects outside the camera view automatically skipped
SO THAT my scene maintains high FPS even with thousands of objects.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating the scene/object rendering path and camera handling, then determine how visibility is represented; done means objects outside the camera view are skipped while scenes with thousands of objects maintain higher FPS.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, performance
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100