lucamazzza / lucamazzza/lmgl

Performance in Large Scenes

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USER STORY
Dominant language
C++
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Description

AS A 3D Developer
I WANT TO have objects outside the camera view automatically skipped
SO THAT my scene maintains high FPS even with thousands of objects.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Start by locating the scene/object rendering path and camera handling, then determine how visibility is represented; done means objects outside the camera view are skipped while scenes with thousands of objects maintain higher FPS.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, performance
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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