VR Head Position
Open
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USER STORY
- Dominant language
- C++
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
AS A 3D Developer
I WANT TO access head position as a standard Transform node
SO THAT I can attach 3D items and UIs to the player's face
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating the engine's Transform node and its VR or camera integration, then determine how head position should be exposed; done means 3D items and UIs can attach to the player's face through a standard Transform node.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100