lucamazzza / lucamazzza/lmgl

VR Head Position

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USER STORY
Dominant language
C++
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Description

AS A 3D Developer
I WANT TO access head position as a standard Transform node
SO THAT I can attach 3D items and UIs to the player's face

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Start by locating the engine's Transform node and its VR or camera integration, then determine how head position should be exposed; done means 3D items and UIs can attach to the player's face through a standard Transform node.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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