luanti-org / luanti-org/serverlist
80% gamer of max setting is nonsens - as admins don't know
Nobody has claimed this yet.
- Dominant language
- Python
- Stars
- 58
- Forks
- 29
- PR merge metrics
- No merged PRs in 30d
Description
`# Penalize highly loaded servers to improve player distribution.
# Note: This doesn't just make more than 80% of max players stop
# increasing your points, it can actually reduce your points
# if you have guests.
cap = int(server["clients_max"] * 0.80)
if server["clients"] > cap:
points -= server["clients"] - cap
`
this is a bit miss-leading,
as MOST server admins do NOT know this ... and the server owner might check out the real maximum,
but then is getting a penalty already at 80% of his still GOOD capacity ! without lag
cut it out ... (--)
for example my server could hold tested 64 gamer, but I have to set 80 to avoid this, but 80 is too much,
so the server build in join stop then is wrong ... NO, this penalty here is wrong.
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Locate the server-scoring code containing the shown `clients_max` and 80% `cap` calculation. Confirm how removing this penalty affects points for servers above that threshold, then verify that server join limits still behave as expected.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- backend
- Issue type
- Bug
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100