Reload on save
- Dominant language
- Python
- Stars
- 611
- Forks
- 211
- PR merge metrics
- No merged PRs in 30d
Description
Originally reported by: **Daniel Pope (Bitbucket: [lordmauve](https://bitbucket.org/lordmauve), GitHub: [lordmauve](https://github.com/lordmauve))**
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Rather than requiring users to close and restart the game, we could do this automatically when the game file is saved.
This would remove a source of confusion as well as make the development experience more interactive.
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- Bitbucket: https://bitbucket.org/lordmauve/pgzero/issue/44
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no implementation files or tests. Start by locating how the game file is loaded and how the running game is closed or restarted; define the save-detection and reload behavior before implementing. Done means saving the game file reloads it without requiring a manual restart, with coverage for the supported workflow.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- developer-experience, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100