Sprite sheet support with animated frames
Nobody has claimed this yet.
- Dominant language
- Python
- Stars
- 611
- Forks
- 211
- PR merge metrics
- No merged PRs in 30d
Description
Originally reported by: **Sam Washburn (Bitbucket: [p1xl](https://bitbucket.org/p1xl), GitHub: [p1xl](https://github.com/p1xl))**
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Hi! My 8 year old son is using pgz to learn to program. It's kind of frustrating doing image animations; a lot of typing and data structures for him to wrap his little head around.
Any hope in having sprite sheet support?
He wants to make an actor "run", but him and I both get bogged down going into details that I think are above his head at this point.
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- Bitbucket: https://bitbucket.org/lordmauve/pgzero/issue/43
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating the framework's image and Actor APIs, then determine how sprite sheets and frame timing should fit the existing model; done should include a simple way to load a sheet and animate an actor's frames.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100