Consider SVG support with resvg_py
Nobody has claimed this yet.
- Dominant language
- Python
- Stars
- 611
- Forks
- 211
- PR merge metrics
- No merged PRs in 30d
Description
As described in #341, nanosvg is an unmaintained and incomplete SVG implementation in C that we should probably not use.
resvg provides a complete SVG implementation in pure Rust.
Python bindings are available in resvg_py, but that project only contains unstable ABI wheels. It would be more convincing with ABI3 wheels, better documentation and more API features.
If this library matures it would be a good addition to load sprites from SVG files.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no repository files or tests. Start by reading #341 and the resvg_py documentation, then assess its ABI3 wheels, API coverage, and maturity. Done means there is a clear, supportable path for loading SVG sprites in pgzero.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python, rust
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100