screen.fill not filling defined window fully
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- Dominant language
- Python
- Stars
- 611
- Forks
- 211
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Description
Sorry I am new to pygame zero and not sure where to get help with my issue. Anyway, after setting a window of WIDTH 800 and HEIGHT 600 as per many online pygame zero tutorials when I use the screen.fill() method in the draw function to fill that window with colour it only fills about 800 X 480 and the remainder of 800 X 600 remains black. I am using Mu Editor but the same happened with IDLE editor. Is this an aspect ratio or screen scale issue? I am using the recommended settings on both a Windows 10 and Windows 11 laptop and get the same result. Sorry if this is the wrong forum. Any help much appreciated. Thanks!

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- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
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Research direction
Start by reproducing the issue in Pygame Zero with WIDTH 800, HEIGHT 600, and screen.fill() in the draw function on Windows. Compare the configured window dimensions with the displayed filled area and use the attached screenshot as the reported result. Done means the fill covers the full 800×600 window or the issue is clearly documented as an environment or display-scaling limitation.
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Assessment
- Tech stack
- python
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100