Support rotation/scale/flip for Actor
- Dominant language
- Python
- Stars
- 611
- Forks
- 211
- PR merge metrics
- No merged PRs in 30d
Description
Originally reported by: **Daniel Pope (Bitbucket: [lordmauve](https://bitbucket.org/lordmauve), GitHub: [lordmauve](https://github.com/lordmauve))**
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Pygame supports somewhat slow rotation, scale and flip operations in software.
We should expose these for the Actor class.
May depend on issue #2, which allows users to specify an "anchor point" around which the actor will rotate.
Open questions: how should these operations affect the actor's bounding rect?
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- Bitbucket: https://bitbucket.org/lordmauve/pgzero/issue/3
Contributor guide
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Research direction
Start with the Actor class and review how Pygame provides rotation, scaling, and flipping in software. Read issue #2 for the proposed anchor-point behavior, then resolve how these operations should affect the actor's bounding rect. Done means the Actor API exposes all three operations with a defined bounding-rect behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100