lordmauve / lordmauve/pgzero

Make it possible to inject additional image into image loader cache

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#254 3 comments 0 reactions 0 assignees View on GitHub

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enhancement good first issue
Dominant language
Python
Stars
611
Forks
211
PR merge metrics
No merged PRs in 30d

Description

Originally created by @jhutar in #232

I have images dirt.png and bush.png and with this I can create temporary image on the fly when starting the game (so my actor do not need to draw two overlapping images when running the game):

import pygame.image
img_dirt = pygame.image.load('images/dirt.png').convert_alpha()
img_bush = pygame.image.load('images/bush_small.png').convert_alpha()
img_dirt.blit(img_bush, (0,0))
images.add('tmp_dirt_with_bush', img_dirt)
my_actor.image = 'tmp_dirt_with_bush'

Please let me know if it makes sense.

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First steps

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Research direction

The issue provides no file or test names. Start by locating the image loader/cache and the existing images API, then verify the example’s injected surface can be retrieved through my_actor.image. Done means an image created at runtime can be added and resolved by its name.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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