lordmauve / lordmauve/pgzero

Allow actors drawing a shape (instead of an image)

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#235 7 comments 0 reactions 0 assignees View on GitHub

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enhancement
Dominant language
Python
Stars
611
Forks
211
PR merge metrics
No merged PRs in 30d

Description

When teaching the first steps with Pygame zero, kids tend to get lost in:

- Searching the right images for their game.
- Where did they download it? Where / what is the "images" directory?.
- Move the new images to the right directory.
- Make sure that the images are correctly named.
- Resizing the images!

Would it be possible to allow the actors to also use shapes like rectangles and squares?

I'm thinking of something like

```py
paddle = Actor()
paddle.shape = Rect((x, y), (w, h))
paddle.color = r, g, b
# paddle.fill_color = r, g, b

def draw()
paddle.draw_rect()
# paddle.draw_filled_rect()
```

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing the Actor drawing entry point and the proposed Rect-based API shown in the issue. Determine how an Actor without an image should represent its shape, color, position, and dimensions, then define completion around rectangles or squares rendering correctly through the proposed draw methods.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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