lordmauve / lordmauve/pgzero

Change of context

Open
#17 1 comment 0 reactions 0 assignees View on GitHub
major proposal
Dominant language
Python
Stars
611
Forks
211
PR merge metrics
No merged PRs in 30d

Description

Originally reported by: **Tim Golden (Bitbucket: [TJG](https://bitbucket.org/TJG), GitHub: [TJG](https://github.com/TJG))**

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We could have a mechanism to change "levels", ie to swap out/in a set of draw/update & handlers. My idea would be to have a series of modules so you could activate() one module or another.

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- Bitbucket: https://bitbucket.org/lordmauve/pgzero/issue/17

Contributor guide

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Research direction

Start by reviewing how the framework currently handles draw/update functions and handlers, then determine where levels or modules could be activated. The issue needs a settled design for swapping these sets and a clear example or test showing that changing levels selects the intended handlers.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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