llvm / llvm/offload-test-suite

[DirectX] Invalid initialization of DescriptorSets on graphic pipelines

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Dominant language
C++
Stars
18
Forks
39
Avg merge
2d 18h
Merged PRs (30d)
40

Description

Seems like the DirectX code to setup the descriptor sets is not valid on graphic pipelines:

```
D3D: CGraphicsCommandList::SetGraphicsRootDescriptorTable: No root signature has been set, so setting a descriptor table doesn't make sense and is invalid.
```

Switching the position of the `SetGraphicsRootDescriptor` before the call to `SetGraphicsRootDescriptorTable` seems to fix the error and allow the pipeline to run, but still some resources seem to not be bound (a write to a RWStructuredBuffer in a pixel shader is not visible in the pipeline state at the end for ex)

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Research direction

Start by tracing the DirectX graphics-pipeline descriptor setup around SetGraphicsRootDescriptor and SetGraphicsRootDescriptorTable. Reproduce the reported missing-root-signature validation error, then verify descriptor binding and RWStructuredBuffer visibility after changing the call order. Done means graphics pipelines initialize without the validation error and resources are correctly visible in the pipeline state.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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