llvm / llvm/offload-test-suite
Add support for vertex and pixel shaders
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 18
- Forks
- 39
- Avg merge
- 2d 18h
- Merged PRs (30d)
- 40
Description
I had started to play with this in a branch before merging the repo to LLVM (https://github.com/llvm/offload-test-suite/tree/cbieneman/graphics). Some of the base pieces (like the buffer reworking) have already landed, and we have image output and comparison support.
We will need to do more work to get graphics pipelines supported and integrated in a cleaner and more sane way.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the graphics branch and the existing buffer reworking, image output, and comparison support mentioned in the issue. Determine the remaining work needed to support and cleanly integrate graphics pipelines for vertex and pixel shaders. Done means the test suite has integrated graphics pipeline support with shader coverage.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, testing-qa
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100