llnl / llnl/conduit

mesh blueprint element winding transforms

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design
Dominant language
C++
Stars
248
Forks
72
Avg merge
1d 16h
Merged PRs (30d)
15

Description

Create a general system for mapping from between different sets of element vertex winding orders.

This may include describing the set of possible permutations for each element and having folks identify which case they are using.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points to inspect. Start by clarifying the supported mesh element types, their possible vertex permutations, and how callers identify a winding order; done would require an agreed general mapping system and corresponding implementation and tests.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
data, hpc
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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