mesh blueprint element winding transforms
Open
Nobody has claimed this yet.
design
- Dominant language
- C++
- Stars
- 248
- Forks
- 72
- Avg merge
- 1d 16h
- Merged PRs (30d)
- 15
Description
Create a general system for mapping from between different sets of element vertex winding orders.
This may include describing the set of possible permutations for each element and having folks identify which case they are using.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points to inspect. Start by clarifying the supported mesh element types, their possible vertex permutations, and how callers identify a winding order; done would require an agreed general mapping system and corresponding implementation and tests.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- data, hpc
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100