Extend Marching Cubes to unstructured quad/hex meshes
Open
Nobody has claimed this yet.
App Integration
enhancement
- Dominant language
- C++
- Stars
- 196
- Forks
- 34
- Avg merge
- 4d 1h
- Merged PRs (30d)
- 11
Description
We should discuss extending the marching cubes implementation to unstructured meshes. The marching cubes algorithm should work on any quad/hex meshes, even if the connectivity is unstructured. It should work on deformed meshes also, as long as all cells are convex.
@kennyweiss suggested this in the discussion of PR https://github.com/LLNL/axom/pull/1059.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the marching cubes implementation and the discussion in PR 1059. Define how unstructured quad/hex connectivity and deformed convex cells should be supported, including the tests needed to demonstrate correct behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100