Introduce Velocity Increment
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@srwopschall is already working on this.
Since May 15, 2024.
- Dominant language
- C++
- Stars
- 39
- Forks
- 11
- Avg merge
- 1d 2h
- Merged PRs (30d)
- 2
Description
- Add a mag(velocity)*dt velocity increment to the RCB used in redecomp (if not already done), the grid search, and the interpenetration length scale used in the CG filtering.
- This will help us not miss contact for two objects moving very fast toward one another with a relatively large dt.
- Ideally, this will help Tribol not miss the contact and compute a suitable timestep to catch the contact in the next contacting cycle (i.e. we catch contact candidates that are quite far apart, but moving toward one another very quickly with a large dt).
Contributor guide
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- Open a pull request that references the issue number.
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