livepeer / livepeer/go-livepeer

Orchestrator processes only one segment at time

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#886 1 comment 0 reactions 0 assignees View on GitHub

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area: transcoding status: icebox type: enhancement
Dominant language
Go
Stars
586
Forks
226
Avg merge
1d 17h
Merged PRs (30d)
19

Description

**Describe the bug**
Orchestrator was made with assumption that segments coming in with realtime speed, in steady manner. That means, that orchestrator always have `segment length` seconds to process segment before next one arrives. But there are legitimate cases - see [here](#885 ) (and probably it can happen in real networks, with data buffer somewhere along the way and then arrived to broadcaster in big batch) - when this is not the case, and we don't handle these cases.

This will not allow us to achieve our goal of 99.999% reliability, especially given that we're also aiming at enterprise user's use cases.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the Go orchestrator entry point that receives and processes segments, then read the related issue #885 for the batch-arrival case. Reproduce segments arriving faster than the assumed realtime interval and determine how multiple pending segments are handled. Done means the orchestrator reliably processes batched segments without losing the stated reliability goal.

Written by the indexing model from the issue text.

Assessment

Tech stack
go
Domain
backend
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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