lipp / lipp/lua-websockets

Need help on unity integration

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Dominant language
Lua
Stars
419
Forks
117
PR merge metrics
No merged PRs in 30d

Description

I tried to bundle the lua-websockets as a lib in unity, but it looks like can't getfd, it is always return -1 and faild, in clien_ev.lua, self.connect. Can somebody point out the direction which I can investigate further?

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start in clien_ev.lua at self.connect and trace the getfd call while reproducing the failure in the Unity integration. Investigate why getfd returns -1 in that environment; the issue is complete when the integration can establish a websocket connection without that failure.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua, unity
Domain
game-dev, networking
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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