Handle minions
Open
Nobody has claimed this yet.
auto-migrated
Priority-Medium
Type-Task
- Dominant language
- C#
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
```
Handle minions and totems. Maybe through tendencies? Look at Pontus'
classes for that. Wand them
```
Original issue reported on code.google.com by `gwet...@gmail.com` on 12 Apr 2008 at 3:58
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing Pontus' classes and how tendencies are represented, then trace the existing wand behavior. The issue names no files or tests, and completion is not defined beyond handling minions and totems, possibly through tendencies and wanding them.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100