`vello_shaders` build.rs does not fail if shaders fail to compile
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- Dominant language
- Rust
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Description
If naga fails, it just emits warning and uses old shaders. I think it should panic on naga error and thus stop compilation.
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start in the vello_shaders build.rs entry point and inspect how naga shader-compilation errors are handled. Run the shader build or relevant compilation check; done means a naga failure stops compilation instead of emitting a warning and reusing old shaders.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- build-system
- Issue type
- Bug
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Clearly specified
- Newbie friendliness
- 35/100