Document whether output uses premultiplied alpha
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- Dominant language
- Rust
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Description
I searched the docs and code, but couldn't figure out if the output of `Renderer::render_to_texture` would use premultiplied alpha or not. It might be good to document it.
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start at Renderer::render_to_texture and inspect the implementation and existing documentation to determine the output alpha convention. Document whether the rendered texture uses premultiplied alpha, making the behavior explicit for users; verify the wording against the implementation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics, documentation
- Issue type
- Documentation
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100