Document invariants and edge cases
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documentation
- Dominant language
- Rust
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Description
Right now I have two in mind:
- What happens when we pass a transform matrix with NaN values to the Scene?
- What happens if a push_layer isn't matched by a pop_layer?
Not sure if there are others.
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- Read the whole issue, then the project's contributing guide.
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- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the Scene entry point and the transform-matrix and push_layer/pop_layer operations. Reproduce or inspect the behavior for NaN matrix values and unmatched layer operations, then identify additional invariants and edge cases. Done means the observed behavior and relevant guarantees are documented clearly.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics, documentation
- Issue type
- Documentation
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100