Consider `create_shader_module_trusted` in Vello Hybrid
Open
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C-gpu
performance
- Dominant language
- Rust
- Stars
- 4.3k
- Forks
- 300
- Avg merge
- 2d 13h
- Merged PRs (30d)
- 61
Description
By using create_shader_module_trusted, we can pass ShaderRuntimeChecks::unchecked() to improve performance.
As we done in #1093.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Review issue #1093 first, then locate the shader-module creation path used by Vello Hybrid and check how it can use create_shader_module_trusted with ShaderRuntimeChecks::unchecked(). Done means the Hybrid path uses the trusted creation API consistently and its existing validation or rendering tests still pass.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics, performance
- Issue type
- Refactor
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100