linebender / linebender/tiny-skia
Support subpixel pattern tile offsets
Nobody has claimed this yet.
- Dominant language
- Rust
- Stars
- 1.6k
- Forks
- 99
- Avg merge
- 2h 52m
- Merged PRs (30d)
- 1
Description
Currently, patterns can be tiled only using integer offsets.
Have to figure out if this is a Skia limitation to begin with and if not then implement it in tiny-skia as well.
We basically need `xStep`/`yStep` from [CGPattern](https://developer.apple.com/documentation/coregraphics/cgpattern/1454997-init).
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by determining whether Skia supports subpixel pattern tile offsets and compare the required xStep/yStep behavior with the linked CGPattern documentation. If it is supported, implement the equivalent behavior in tiny-skia; the work is done when patterns can be tiled with subpixel offsets rather than only integer offsets.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100