linebender / linebender/tiny-skia

Port analytical anti-aliased Path filling

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Dominant language
Rust
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Aka `SkScan_AAAPath.cpp`.

There are a lot of code, like 2000-2500 LOC, and this method used only in some specific cases. Mainly for polygons, afaiu. Not sure if it's worth it.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the referenced SkScan_AAAPath.cpp implementation and how analytical anti-aliased Path filling is used for polygons. Determine the Rust entry point and validation needed before attempting a port; done means the intended behavior is supported and verified, with the scope agreed despite the large implementation size.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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