linebender / linebender/tiny-skia
Port analytical anti-aliased Path filling
Nobody has claimed this yet.
- Dominant language
- Rust
- Stars
- 1.6k
- Forks
- 99
- Avg merge
- 2h 52m
- Merged PRs (30d)
- 1
Description
Aka `SkScan_AAAPath.cpp`.
There are a lot of code, like 2000-2500 LOC, and this method used only in some specific cases. Mainly for polygons, afaiu. Not sure if it's worth it.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the referenced SkScan_AAAPath.cpp implementation and how analytical anti-aliased Path filling is used for polygons. Determine the Rust entry point and validation needed before attempting a port; done means the intended behavior is supported and verified, with the scope agreed despite the large implementation size.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100